Engaging students: Introducing the number e

In my capstone class for future secondary math teachers, I ask my students to come up with ideas for engaging their students with different topics in the secondary mathematics curriculum. In other words, the point of the assignment was not to devise a full-blown lesson plan on this topic. Instead, I asked my students to think about three different ways of getting their students interested in the topic in the first place.

I plan to share some of the best of these ideas on this blog (after asking my students’ permission, of course).

This student submission comes from my former student Kenna Kilbride. Her topic, from Precalculus: introducing the number e.

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How can this topic be used in your students’ future courses in mathematics or science?

 

Students will add on to this constant from calculus up to differential equations and even further. In Calculus I students use the number e to solve exponential functions and logarithm function. Calculus II uses the number e when computing integrals. In Complex Numbers you see the number e written as the Taylor series

$latex e^x = \displaystyle \sum_{n=0}^\infty \frac{x^n}{n!}

Differential equations utilizes the number e in y(x) = Ce^x. The number e can be utilized in many other areas since it is considered to be a base of the natural logarithm. The number e is also defined as:

e = \displaystyle \lim_{x \to \infty} \left(1 + \frac{1}{x} \right)^x

Also the number e can be seen in the infinite series

$latex e = \sum_{k=0}^\infty \frac{1}{k!}

The number e can be seen in many different areas of mathematics and with many different series and equations. Stirling’s approximation, Pippenger product, and Euler formula are just a few more examples of where you can see the number e.

http://mathworld.wolfram.com/e.html

http://tutorial.math.lamar.edu/Classes/CalcII/ImproperIntegralsCompTest.aspx

 

 

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What interesting (i.e., uncontrived) word problems using this topic can your students do now? (You may find resources such as http://www.spacemath.nasa.gov to be very helpful in this regard; feel free to suggest others.)

 

Introducing this constant can be a very hard thing for a teacher to do and using a word problem that involves a satellite that students can comprehend what they do in the sky will help.

A satellite has a radioisotope power supply. The power output in watts is given by the equation

P = 50e^(-t/250)

where t is the time in days and e is the base of natural logarithms.

Then when introducing, e, you can give them problems that they can easily solve without fully understanding what e is. Give them problems such as, how much power will be available in a year. The solution is:

P = 50e^(-365/250)

= 5Oe^(-1.46)

= 50 x 0.232

= 11 .6

Once e has been more formally introduced and the students can then become more familiar (this should only be added on when the students fully understand e) you can add onto this problem by giving them questions such as, what is the half-life of the power supply? Students must use natural log to solve this equation:

25 = 50e^(-t/250)

for t and obtain

– t/250 = ln O.5

= -0.693

t = 250 x 0.693

= 173 days

http://er.jsc.nasa.gov/seh/math49.html

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What interesting things can you say about the people who contributed to the discovery and/or the development of this topic? (You might want to consult Math Through The Ages.)

 

John Napier was born in Scotland around 1550. Napier started attending St. Andrews University at the age of 13. After leaving St. Andrews without a degree he attended Cambridge University. Later he studied abroad, presumably in Paris. In 1614 Napier invented logarithms and later exponential expressions. Along with mathematics, Napier was interested in peace keeping and religion. Napier died on April 4, 1617 of gout.

Euler contributed to e, a mathematical constant. He was born 1707 in the town Basel of Switzerland. By the age of 16 he had earned a Master’s degree and in 1727 he applied for a position as a Physics professor at the University of Basel and was turned down. Due to extreme health problems by 1771 he had lost almost all of his vision. By the time of his death in 1783, the Academy of Sciences in Petersburg had received 500 of his works.

 

http://www.macs.hw.ac.uk/~greg/calculators/napier/great.html

http://www.pdmi.ras.ru/EIMI/EulerBio.html

 

Story of George Dantzig

Every math teacher should be familiar with this famous story concerning George B. Dantzig (1914-2005). Dantzig is universally hailed as the Father of Linear Programming for his development of the simplex method, which was named one of the top 10 algorithms of the 20th century. The following story happened while he was a graduate student at the University of California.

 

If you search the Web for “urban legend George Dantzig” you will probably find the first hit to be “Snopes.com, The Unsolvable Math Problem.” That site recounts the story of how George, coming in late for class, mistakenly thought two problems written on the board by Neyman were homework problems. After a few days of struggling, George turned his answers in. About six weeks later, at 8 a.m. on a Sunday morning, he and Anne were awakened by someone banging on their front door. It was Neyman who said, “I have just written an introduction to one of your papers. Read it so I can send it out right away for publication.”

George’s answers to the homework problems were proofs of then two unproven theorems in statistics. The Web site gives all the details about how George’s experiences ended up as a sermon for a Lutheran minister and the basis for the film, “Good Will Hunting.” The solution to the second homework problem became part of a joint paper with Abraham Wald who proved it in 1950, unaware that George had solved it until it was called to his attention by a journal referee. Neyman had George submit his answers to the “homework” problems as his doctoral dissertation.

Source: http://www.orms-today.org/orms-8-05/dantzig.html

True story: my own paths actually overlapped with Dantzig’s once. When I was a sophomore in college and he was a professor emeritus, we both attended the same seminar, and he was stick as sharp as a tack. However, I couldn’t build up enough courage to introduce myself to the great man.

 

Engaging students: Computing trigonometric functions

In my capstone class for future secondary math teachers, I ask my students to come up with ideas for engaging their students with different topics in the secondary mathematics curriculum. In other words, the point of the assignment was not to devise a full-blown lesson plan on this topic. Instead, I asked my students to think about three different ways of getting their students interested in the topic in the first place.

I plan to share some of the best of these ideas on this blog (after asking my students’ permission, of course).

This student submission comes from my former student Nataly Arias. Her topic, from Precalculus: computing trigonometric functions.

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How has this topic appeared in pop culture (movies, TV, current music, video games, etc.)?

 

Trigonometry does not only relate to mathematics, trigonometry is also used in real life. Many people don’t know that trigonometry is involved in video games. In game development, there are many situations where you will need to use trig functions. Video games are full of triangles. For example in order to calculate the direction the player is heading you will form a triangle and use sine, cosine, or tangent to solve. The trig function used depends on the values given. For example if the opposite and adjacent values are given (the xSpeed and ySpeed), the function you will need to calculate the direction of the player is tangent. This is represented by the equation Tan( Dir ) = xSpeed /ySpeed. Again, by applying the inverted function of tan to both sides of the equal sign, we get an equation that will return the player’s direction. In a spaceship game you will need to use trigonometric functions to have one ship shoot a laser in the direction of the other ship, play a warning sound effect if an enemy ship is getting too close, or have one ship start moving in the direction of another ship to chase. Trig is used in several situations in video games some more examples include calculating a new trajectory after a collision between two objects such as billiard balls, rotating a spaceship or other vehicle, properly handling the trajectory of projectiles shot from a rotated weapon, and determining if a collision between two objects is happening.

 

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How has this topic appeared in high culture (art, classical music, theatre, etc.)?

 

The “unit circle” is a circle with a radius of 1 that is centered at the origin in the Cartesian coordinate system in the Euclidean plane. Because the radius is 1 we can directly measure sine, cosine, and tangent. The unit circle has made parts of mathematics easier and neater. The concepts of the unit circle go far back into the past. Not only do we use and see circles in mathematics we also can see circles in art form. We can also use trigonometric functions to determine the best position to view a painting hanging on an art gallery wall. For example you can determine the angle between a person’s eye and the top and base of the painting when a person is standing 1m away, 2 m away, 3 m away and so on. By comparing your data you can estimate the best position for a person to stand in front of the painting. Also using trig functions and your handy calculator you can develop a formula that describes the relationship between the distance away from the painting and the angle that exists between the person’s eye and the top and bottom of the painting.

 

 

 

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How have different cultures throughout time used this topic in their society?

 

Today the unit circle is used as a helpful tool to help calculate trig functions. Trig functions are taught in trigonometry, pre-calculus and are frequently used in advanced math classes. Many people don’t realize that not only are trig functions learned and used in school but throughout time several cultures have used trig functions in their society. The main application of trigonometry in past cultures was in astronomy. In 1900 BC the Babylonians kept details of stars, the motion of planets, and solar eclipses by using angular distance measured on the celestial sphere. In 1680-1620 BC the Egyptians used ancient forms of trigonometry for building pyramids. The idea of dividing a circle into 360 equal pieces goes back to the sexagesimal counting system of the ancient Sumerians. Early astronomical calculations wedded the sexagesimal system to circles and the rest is history. Today in trigonometry the unit circle has a radius of 1 unlike the Greek, Indian, Arabic, and early Europeans who used a circle of some other convenient radius. In today’s society trigonometry is everywhere. The mathematics used behind trigonometry is the same mathematics that allows us to store sound waves digitally onto a CD. We use it without even knowing it. When we plug something into the wall there is trigonometry involved. The sine and cosine wave are the waves that are running through the electrical circuit known as alternating current.


References

 

http://www.math.ucdenver.edu/~jloats/Student%20pdfs/40_Trigonometry_Trenkamp.pdf

 

http://www.math.dartmouth.edu/~matc/math5.geometry/unit9/unit9.html

 

http://en.wikipedia.org/wiki/Trigonometric_functions

 

http://aleph0.clarku.edu/~djoyce/ma105/trighist.html

 

http://www.slideshare.net/mgeis784/building-the-unit-circle

 

http://www.softlion.nl/download/article/Trigonometry.pdf

 

http://www.raywenderlich.com/35866/trigonometry-for-game-programming-part-1

 

http://stackoverflow.com/questions/3946892/trigonometry-and-game-development

 

The Mayan Activity: A Way of Teaching Multiple Quantifications in Logical Contexts

Every so often, I’ll publicize through this blog an interesting article that I’ve found in the mathematics or mathematics education literature that can be freely distributed to the general public. Today, I’d like to highlight Kyeong Hah Roh & Yong Hah Lee (2011) The Mayan Activity: A Way of Teaching Multiple Quantifications in Logical Contexts, PRIMUS: Problems, Resources, and Issues in Mathematics Undergraduate Studies, 21:8, 685-698, DOI: 10.1080/10511970.2010.485602

Here’s the abstract:

In this article, we suggest an instructional intervention to help students understand statements involving multiple quantifiers in logical contexts. We analyze students’ misinterpretations of multiple quantifiers related to the ϵ-N definition of convergence and point out that they result from a lack of understanding of the significance of the order of the quantifiers in the definition. We introduce the Mayan activity which is designed to cause and then to help resolve students’ cognitive dissonance. In particular, the Mayan stonecutter story in the activity is presented in an understandable and colloquial form so that students can recognize the independence of ϵ from N in the ϵ-N definition. Consequently, the Mayan activity can be regarded as a useful instructional intervention to study statements related to the ϵ-N definition of convergence.

The full article can be found here: http://dx.doi.org/10.1080/10511970.2010.485602

Engaging students: Verifying trigonometric identities

In my capstone class for future secondary math teachers, I ask my students to come up with ideas for engaging their students with different topics in the secondary mathematics curriculum. In other words, the point of the assignment was not to devise a full-blown lesson plan on this topic. Instead, I asked my students to think about three different ways of getting their students interested in the topic in the first place.

I plan to share some of the best of these ideas on this blog (after asking my students’ permission, of course).

This student submission comes from my former student Michelle McKay. Her topic, from Precalculus: verifying trigonometric identities.

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How could you as a teacher create an activity or project that involves your topic?

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Engaging students with trigonometric identities may seem daunting, but I believe the key to success for this unit lies within allowing students to make the discovery of the identities themselves.

For this particular activity, I will focus on some trigonometric identities that can be derived using the Pythagorean Theorem. Before beginning this activity, students must already know about the basic trig functions (sine, cosine, and tangent) along with their corresponding reciprocals (cosecant, secant, and cotangent).

Using this diagram (or a similar one), have students write out the relationship between all sides using the Pythagorean Theorem.
Students should all come to the conclusion of: x2 + y2 = r2.

For higher leveled students, you may want to remind them of the adage SohCahToa, with emphasis on sine and cosine for this next part. You might ask, “How can we rearrange the above equation into something remotely similar to a trigonometric function?”

Ultimately, we want students to divide each side by r2. This will give us:

Again, SohCahToa. Students, perhaps with some leading questions, should see that we can substitute sine and cosine functions into the above equation, giving us the identity:

cos2θ + sin2θ = 1

From this newly derived identity, students can then go on to find tan2θ + 1 = sec2θand then 1 + cot2θ = csc2θ.

 

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How can technology be used to effectively engage students with this topic?

For engaging the students and encouraging them to play around with identities, I find the Trigonometric Identities Solver by Symbolab to be a fabulous technological supplement. Students can enter in identities that they may need more help understanding and this website will state whether the identity is true or not, and then provide detailed steps on how to derive the identity.
A rather fun activity that may utilize this site is to challenge the students to come up with their own elaborate trigonometric identity.

SymbolLab

Another online tool students can explore is the interactive graph from http://www.intmath.com. In fact, students could also use this right after they derive the identities from the earlier activity. This site does a wonderful job at providing a visual representation of the trigonometric functions’ relationships to one another. It also allows the students to explore the functions using concrete numbers, rather than the general Ө. Although this site only shows the cos2θ + sin2θ = 1identity in action, it would not be difficult for students to plug in the data from this graph to numerically verify the other identities.

trig1

 

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What are the contributions of various cultures to this topic?

 

The beginning of trigonometry began with the intention of keeping track of time and the quickly expanding interest in the study of astronomy. As each civilization inherited old discoveries from their predecessors, they added more to the field of trigonometry to better explain the world around them. The below table is a very brief compilation of some defining moments in trigonometry’s history. It is by no means complete, but was created with the intention to capture the essence of each civilization’s biggest contributions.

 

Civilization People of Interest Contributions
Egyptians
  • Ahmes
– Earliest ideas of angles.- The Egyptian seked was the cotangent of an angle at the base of a building.
Babylonians – Division of the circle into 360 degrees.- Detailed records of moving celestial bodies (which, when mapped out, resembled a sine or cosine curve).- May have had the first table of secants.
Greek
  • Aristarchus
  • Menelaus
  • Hippocharus
  • Ptolemy
– Chords.- Trigonometric proofs presented in a geometric way.- First widely recognized trigonometric table: Corresponding values of arcs and chords.- Equivalent of the half-angle formula.
Indian
  • Aryabhata
  • Bhaskara I
  • Bhaskara II
  • Brahmagupta
  • Madhava
– Sine and cosine series.- Formula for the sine of an acute angle.- Spherical trigonometry.- Defined modern sine, cosine, versine, and inverse sine.
Islamic
  • Muhammad ibn Mūsā al-Khwārizmī
  • Muhammad ibn Jābir al-Harrānī al-Battānī
  •  Abū al-Wafā’ al-Būzjānī
–          – First accurate sine and cosine tables.-          – First table for tangent values.-          – Discovery of reciprocal functions (secant and cosecant).-          – Law of Sines for spherical trigonometry.-          – Angle addition in trigonometric functions.
Germans – “Modern trigonometry” was born by defining trigonometry functions as ratios rather than lengths of lines.

 

It is interesting to note that while the Chinese were making many advances in other fields of mathematics, there was not a large appreciation for trigonometry until long after they approached the study and other civilizations had made significant contributions.

 

 

Sources

  1. http://www.intmath.com/analytic-trigonometry/1-trigonometric-identities.php
  2. http://www.intmath.com/analytic-trigonometry/trig-ratios-interactive.php
  3. http://symbolab.com/solver
  4. http://www.trigonometry-help.net/history-of-trigonometry.php
  5. http://nrich.maths.org/6843&part=
  6. http://www.scribd.com/doc/33216837/The-History-of-Trigonometry-and-of-Trigonometric-Functions-May-Span-Nearly-4
  7. http://www.britannica.com/EBchecked/topic/605281/trigonometry/12231/History-of-trigonometry

2048 and algebra: Index

I’m doing something that I should have done a long time ago: collect past series of posts into a single, easy-to-reference post. The following posts formed my series on using algebra to study the 2048 game… with a special focus on reaching the event horizon of 2048 which cannot be surpassed.

2048-0Part 1: Introduction and statement of problem

Part 2: First insight: How points are accumulated in 2048

Part 3: Second insight: The sum of the tiles on the board

Part 4: Algebraic formulation of the two insights

Part 5: Algebraic formulation applied to a more complicated board

Part 6: Algebraic formulation applied to the event horizon of 2048

Part 7: Calculating one of the complicated sums in Part 6 using a finite geometric series

Part 8: Calculating another complicated sum in Part 6 using a finite geometric series

Part 9: Repeating Part 8 by reversing the order of summation in a double sum

Part 10: Estimating the probability of reaching the event horizon in game mode