My Mathematical Magic Show: Part 11

A couple years ago, I learned the 27-card trick, which is probably the most popular trick in my current repertoire. In this first video, Matt Parker performs this trick as well as the 49-card trick.

Here’s a quick explanation from the American Mathematical Society for how the magician performs this trick. In short, the magician needs to do some mental arithmetic quickly.

The 27 card trick is based on the ternary number system, sometimes called the base 3 system.

Suppose the volunteer chooses a card and also chooses the number 18. You want to make her chosen card move to the 18th position in the deck, which means you need 17 cards above it. You first need to express 17 in base 3, writing it as a three digit number. For the procedure used in this trick, it’s also handy to write the digits in backward order: 1s digit first, 3s digit second, and 9s digit last. In this backward base 3 notation 17 becomes 221, since 17 = 2×30 + 2×31 + 1×32.

With the understanding that 2 = bottom, 1 = middle, and 0 = top, the number 17 becomes “bottom-bottom-middle.”

Now deal the cards into three piles. The subject identifies the pile containing her card. That pile should be placed at the position indicated by the 1s digit, which is 2, or bottom. After picking up the three piles with the pile containing the chosen card on the bottom, deal the cards a second time into three piles. This time place the pile containing the chosen card in the position indicated by the 3s digit, which is also 2, or bottom. Finally, after placing the pile containing the subject’s card on the bottom, deal the cards into three piles for a third time. When picking up the piles, this time place the pile containing her card in the position indicated by the 9s digit, which is 1, or middle. Deal out 17 cards. The 18th will be her card.

Making a schematic picture of the deck, like Matt does in his second video [below], should convince you that this procedure does precisely what is claimed. But there is no substitute for actually doing it—take 27 cards and try it!

Of course this procedure will work regardless of which position the subject chooses, for her choice is always a number between 1 and 27. This means you need between 0 and 26 cards on top of it, and in base 3 we have 0 = 000 (top-top-top) and 26 = 222 (bottom-bottom-bottom). Every possible position that the subject can choose corresponds to a unique base 3 representation.

In general, if you deal a pack of nk cards into n piles, have the subject identify the pile that contains her card, and repeat this procedure k times, you can place her card at any desired position in the deck. The idea is the same: Subtract one from the desired position number, and convert the result to base n as a k digit number. The ones digit of this number tells you where to place the packet containing her card after the first deal (n – 1 = bottom, 0 = top), and the procedure continues for the remaining deals.

In Mathematics, Magic and Mystery (Dover, 1956), Martin Gardner discusses the long history and many variations of this effect. See Chapter 3, “From Gergonne to Gargantua.”

In this Numberphile video, Matt Parker explains why the trick works.

Visualizing One Million vs. One Billion

From the YouTube description: “There are lots of ways to compare a million to a billion, but most of them use volume. And I think that’s a mistake, because volume just isn’t something the human brain is great at. So instead, here’s the difference between a million and a billion, in a more one-dimensional way: distance.”

The video is more than an hour long, which is the point. In the last minute of the video, he mentions what a trillion would be in the same scenario.

Another Poorly Written Word Problem: Index

I’m doing something that I should have done a long time ago: collecting a series of posts into one single post. The following links comprised my series poorly written word problem, taken directly from textbooks and other materials from textbook publishers.

Part 1: Addition and estimation.

Part 2: Estimation and rounding.

Part 3: Probability.

Part 4: Subtraction and estimation.

Part 5: Algebra and inequality.

Part 6: Domain and range of a function.

Part 7: Algebra and inequality.

Part 8: Algebra and inequality.

Part 9: Geometric series.

Part 10: Currently infeasible track and field problem.

Part 11: Another currently infeasible track and field problem.

 

211

Set a digital clock to display in 24-hour (military) time. Each day, it will show you 211 prime numbers starting with 00:02 (2 minutes after midnight) and ending with 23:57 (3 minutes before the next midnight.)

Oh, and 211 is also prime, so 02:11 would be one of the 211 prime times you observe each day.

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Source: https://www.facebook.com/PointlessMathFact/photos/a.959625970716963.1073741828.958620490817511/1427111183968437/?type=3&theater

Incredibly difficult math puzzle

For math/puzzle enthusiasts (as well for as my own future reference): This was one of the most diabolically difficult puzzles that I’ve ever seen. The object: use the numbers 1-9 exactly once in each row and column while ensuring that the given arithmetical operation in each cage is also correct. Here it is. Fair warning: while most MathDoku+ puzzles take me 20-40 minutes to solve, this one took me over 3 hours (spread out over 5 days).