# Inverse Functions: Arccosine and SSS (Part 19)

Arccosine has an important advantage over arcsine when solving for the parts of a triangle: there is no possibility ambiguity about the angle.

Solve $\triangle ABC if$latex a = 16\$, $b = 20$, and $c = 25$.

To solve for, say, the angle $\gamma$, we employ the Law of Cosines:

$c^2 = a^2 + b^2 - 2 a b \cos \gamma$

$625 = 256 + 400 - 640 \cos \gamma$

$-31 =-640 \cos \gamma$

$0.0484375 = \cos \gamma$

Using a calculator, we find that $\gamma \approx 87.2^\circ$. And the good news is that there is no need to overthink this… this is guaranteed to be the angle since the range of $y = \cos^{-1} x$ is $[0,\pi]$, or $[0^\circ, 180^\circ]$ in degrees. So the equation

$\cos x = \hbox{something}$

is guaranteed to have a unique solution between $0^\circ$ and $180^\circ$. (But there are infinitely many solutions on $\mathbb{R}$. And since an angle in a triangle must lie between $0^\circ$ and $180^\circ$, the practical upshot is that just plugging into a calculator blindly is perfectly OK for this problem. This is in stark contrast to the Law of Sines, for which some attention must be paid for solutions in the interval $[0^\circ,90^\circ]$ and also the interval $[90^\circ, 180^\circ]$.

From this point forward, the Law of Cosines could be employed again to find either $\alpha$ or $\beta$. Indeed, this would be my preference since the sides $a$, $b$, and $c$ are exactly. However, my experience is that students prefer the simplicity of the Law of Sines to solve for one of these angles, using the now known pair of $c$ (exactly known) and $\gamma$ (approximately known with a calculator).