In July and early August of this year, I finally defeated the wildly addicting 2048 game. That’s not to say that I reached the 2048-tile. No, I really defeated the game by reaching the event horizon that literally cannot be surpassed. (This is the usual way I overcome video-game addiction… play the game so much that I get sick of it.)
Over the four weeks or so that it took me to reach the event horizon, I thought of some interesting questions: From looking at only the above screenshot, can I figure out how many moves were needed to reach the final board? Can I calculate how many new 2-tiles and 4-tiles were introduced to the board throughout the course of this game?
It turns out that these questions can be solved with simple algebra. Indeed, if posed in the correct fashion, these questions can be answered using only elementary-school arithmetic. I will discuss the answers to these questions in this series of posts.
It should be noted that the above game board was accomplished in practice mode, and I needed perhaps a couple thousand undos to offset the bad luck of a tile randomly appearing in an unneeded place. I estimate the odds of a skilled player reaching the event horizon in game mode to be about to one. Later in this series, I’ll give my rationale for this estimate.
For what it’s worth, my personal best in game mode was reaching the 8192-tile. I’m convinced that, even with the random placements of the new 2-tiles and 4-tiles, the skilled player can reach the 2048-tile nearly every time and should reach the 4096-tile most of the time. However, reaching the 8192-tile requires more luck than skill, and reaching the 16384-tile requires an extraordinary amount of luck.
Although disguised, inverse functions play an important role in the ordinary solution of equations. For example, consider the steps used to solve this simple algebra problem:
To go from the first equation to the second equation, let and , and let $f(x) = x – 4$. This is an bijective function with inverse . Therefore,
Stated another way,
Again, let $X_3 = 2x$ and $X_4 = 6$, and let $g(x) = x/2$. This is also a bijective function with inverse function $g^{-1}(x) = 2x$. Therefore,
So we are guaranteed that is the one and only one solution of this equation.
If the process of solving an equation requires the use of a function that isn’t a bijection, then funny things can happen. For example, consider the slightly more complicated equation
Let’s starting solving by squaring both sides:
So there are two solutions, right? Well…
,
but !
So what happened? In other words, what is qualitatively different about this problem that didn’t happen in the first problem to produce an extraneous solution? The problem is the first step. Let and . We applied the function to both sides. Unfortuntely, is not an invertible function when using the entire real line as the domain of . In other words,
implies ,
but does not imply that .
The practical upshot is that, when arriving at the final step of the solution, we can’t be certain that the “solutions” we obtain actually work. Instead, what we’ve really shown that anything other than the solutions can’t work, which is different than saying that these two solutions actually do work. So it remains to actually check that these potential solutions are actually solutions (or not).
At the bottom of this post is a one-liner that I use in my classes the first time I present a theorem where two functions are permitted to commute. At many layers of the mathematics curriculum, students learn about that various functions can essentially commute with each other. In other words, the order in which the operations is performed doesn’t affect the final answer. Here’s a partial list off the top of my head:
Arithmetic/Algebra: . This of course is commonly called the distributive property (and not the commutative property), but the essential idea is that the same answer is obtained whether the multiplications are performed first or if the addition is performed first.
Algebra: If , then .
Algebra: If and is any real number, then .
Precalculus: .
Precalculus: .
Calculus: If is continuous at an interior point , then .
Calculus: If and are differentiable, then .
Calculus: If is differentiable and is a constant, then .
Calculus: If and are integrable, then .
Calculus: If is integrable and is a constant, then .
Calculus: If is integrable, .
Calculus: For most differentiable function that arise in practice, .
Probability: If and are random variables, then .
Probability: If is a random variable and is a constant, then .
Probability: If and are independent random variables, then .
Probability: If and are independent random variables, then .
Set theory: If , , and are sets, then .
Set theory: If , , and are sets, then .
However, there are plenty of instances when two functions do not commute. Most of these, of course, are common mistakes that students make when they first encounter these concepts. Here’s a partial list off the top of my head. (For all of these, the inequality sign means that the two sides do not have to be equal… though there may be special cases when equality happens to happen.)
Algebra: if . Important special cases are , , and .
Probability: If and are dependent random variables, then .
Probability: If and are dependent random variables, then .
All this to say, it’s a big deal when two functions commute, because this doesn’t happen all the time.
I wish I could remember the speaker’s name, but I heard the following one-liner at a state mathematics conference many years ago, and I’ve used it to great effect in my classes ever since. Whenever I present a property where two functions commute, I’ll say, “In other words, the order of operations does not matter. This is a big deal, because, in real life, the order of operations usually is important. For example, this morning, you probably got dressed and then went outside. The order was important.”
In my capstone class for future secondary math teachers, I ask my students to come up with ideas for engaging their students with different topics in the secondary mathematics curriculum. In other words, the point of the assignment was not to devise a full-blown lesson plan on this topic. Instead, I asked my students to think about three different ways of getting their students interested in the topic in the first place.
I plan to share some of the best of these ideas on this blog (after asking my students’ permission, of course).
This student submission again comes from my former student Christine Gines. Her topic, from Pre-Algebra: introducing variables and expressions.
APPLICATIONS
As we all know, introducing variables in a Mathematics class often intimidates students. As teachers, we can minimize this by creating activities where students are eased into the new topic in a fun and educational environment. This can be achieved through the following activity that introduces variables:
In this activity, students discover “the value of words.” On notebook paper, have students write the letters of the alphabet in order down the left side of the paper. Down the right side of the notebook paper, have them write the numbers from 0 to 25. The letters should corresponding to the numbers. The numbers are the values to each letter, or variable.
To begin, you could have your students find the value of their own name and last name.
Ex. Chris –> C=2, H=7, R=17, I=8, S=18
= 2+7+17+8+18 = 52
You could ask the following questions:
Which has a higher value – first or last name?
What is the difference in the values of your first and last names?
Find words whose values are equal to 25, 36, or 100.
What is the three-letter word with the greatest value?
Are the greatest values always associated with words that contain the most letters?
You could also pair your students and have them write codes to each other. Furthermore, challenge them to write their code with value restrictions and allowing them to *,/,+,-.
This activity develops algebraic thinking in a concrete manner students can understand without presenting them with an overwhelming amount of new information. It is a very flexible activity in which you could make it your own and get the kids excited about it. For example, the activity could even be competitive by challenging students to write an expression for CAT where the value would equal 2 (C+A*T = 2+0*10). This is definitely something I would use to introduce variables.
A variable expression is a combination of variables, numbers and operations. The only new information being presented is the unknown represented as variables and how to solve for that variable. Students don’t know this, but it’s quite similar to what they have been doing in school for years. Take 2x=4 for example. We know x=2 because 4/2=2. This expression is equivalent to just writing 4/2=_, which is a simple division problem that students have seen time and time again.
Variable expression are not always given, though. Students will learn how to construct them by analyzing word problems for key clues. This is where the vocabulary students have been working with comes into play. Common words that they will see are sum, difference, quotient, product, etc.
A key rule to +/- fractions is “Whatever you do to the top, you have to do to the bottom.” This theme directly correlates with solving expression with respect to the left and right side of the equal sign. Therefore, we can conclude that variable expressions are a combination of skills that students have learned previously with the exception of written variables.
TECHNOLOGY
With the fast growth of technology, more and more useful sources are becoming readily available to us and it’s important to take advantage of this. Math Play is a website that provides a variety of interactive online games organized by content and all grade levels.
One game in particular, Algebraic Expressions Millionaire Game, serves perfectly as an introduction to constructing variable expressions. The game has the theme of “Who wants to be a millionaire?” and challenges students to chose an equivalent representation of an expression written in words. The problems increase in difficulty as you progress, using clues such as less than, difference, sum, product, quotient, etc. This Algebraic Expressions Millionaire Game can be played online alone or in two teams. The link to this game can be found below:
This game is a great way for students to develop a conceptual idea of what variable expressions represent. It also builds a foundation for solving and constructing word problems. Try pairing students to compete against each other to add motivation. You could even hold a tournament!
In my capstone class for future secondary math teachers, I ask my students to come up with ideas for engaging their students with different topics in the secondary mathematics curriculum. In other words, the point of the assignment was not to devise a full-blown lesson plan on this topic. Instead, I asked my students to think about three different ways of getting their students interested in the topic in the first place.
I plan to share some of the best of these ideas on this blog (after asking my students’ permission, of course).
This student submission again comes from my former student Billy Harrington. His topic, from Pre-Algebra: fractions, percents, and decimals.
Application:
1) Problems that arise with integrating fractions, percents, and decimals include instances such as shopping during a sale at a certain store or shop. The type of shop does not matter whether it is a flea market, or a high-end clothing store. A sale affects all types of stores in the same way. When an item is (1/3) of its original price, people must convert this into a fraction and then convert to a decimal to find out the whole dollar value which will most likely involve decimals as well as the fractions/percentages indicating the amount of money off the original price.
Another really good exercise in percentages, fractions, and decimals is budgeting a certain income over a year. Students should calculate the percent of their budget that they spend on a home, food, necessities, and their leisure activities. Some students can be told to start budgeting using fractions, while another group of students is told to budget based on percentages. When the class is done, students can come together for a class discussion, and share the benefits, and obstacles of budgeting using the method they performed.
2) For a full activity, each student will get one full sheet of printer paper, and a pair of scissors (or be split into small groups of 2 to 4 four people in each group to save paper). Each student/group will start by acknowledging that their full page represents 1 part of 1 whole and represent this as a fraction and a decimal. Students will then continue by cutting their paper in half and notice that there are now two pieces in front of them. They will continue to cut their paper in half another five to six times and then represent each stage by a fraction.
Stage 1
1 part of 1
Represented (1/1)
Stage 2
1 part of 2
Represented (1/2)
Stage 3
1 part of 4
Represented (1/4)
Stage 4
1 part of 8
Represented (1/8)
Stage 5
1 part of 16
Represented (1/16)
Curriculum
1) When students get to their upper level math classes or even when they get to college, they must calculate their own grade/GPA. Not all classes or grades are going to be graded equally and on the same scale. Some classes are graded on a 1000 point scale where as some classes are weighted on a 75 point scale. To convert their weighted total number of points to calculate their letter grade, students must either set their percentage total in a proportion and weigh out the actual score on a 100 point scale to calculate their grade based on the letter grade scale. A student may say, “I have a 130 in this class, this must be an A!” This may be great, or it could be terrible depending on the grading scale, that’s why students must weigh it against the total point value, then convert it to a percent to find out their true letter grade and see in fact if their 130 is truly a good grade worthy of passing.
2) Students will always need basic math in their lives, even throughout adulthood. Percentages, fractions and decimals should be part of that foundation of mathematics that they know. A big part of this topic that students should learn is budgeting, even if it is a small allowance they receive on a weekly, or bi-weekly basis. If they’re given $20 every other week, how are they going to spend or save that money over the 2-week period they have? Students could spend it all, save it all, or spend some, and save some. Students could calculate the percent of money they did spend if they decided to spend money and see what fraction, percent or decimal value best represents what money they spent, and/or saved.
Culture
1 & 2) Percentages, fractions, and decimals is actually really important in the media world such as music and film industries. Take ITunes for example as the sole business that sells music, and also a different assortment of films. The consumers are drastically affected by other media sources, such as a television, or even a newspaper. If a “huge hit” is coming from this new movie coming out next Friday, chances are that a huge percentage of people are going to partake in the new film and go watch it at the local theater. If the movie is a success, then chances are that the movie will reach the top of the box office. The box office is determined by profits over a short amount of time when a movie/film is released into theaters. Movies such as Harry Potter and the Hunger Games were big sell-outs in the box office because there was such a huge profit made off of the films. Profits based on ticket sales are depicted by a percentage of average sales, which means the higher the percent of people that went and watched the new movie, means that the profits are going to be higher. Based on these statistics, movies are then ranked in the box office to see which movie was the most successful at the end of the year.
Rank 1 in Box Office for 2013 –
Hunger Games Catching Fire at over $420 million dollars
This concept applies in Theater as well such as Broadway plays they make huge profits on ticket sales
3) A huge way fractions, percents, and decimals has influenced the world and our culture is by our economy and our market system. Our current economic system is currently in shambles and is desperately trying to fix itself through many irregular and unorthodox ways that sometimes turn out for the worse. The economy is not easy to understand and explaining how the market works to an average citizen probably will not go well, so the market and its different branches are represented in simple, yet intricate graphs, percentages, and decimals to represent how the current day has progressed. There are some days where the DOWJONES may be below 13% where as some days the NASDAQ may be up 10%. Different branches of the economy are each shown in simple percentages, if people don’t understand the values of percents, fractions, and decimals; there is almost no hope for that person to understand the current economic situation.
In my capstone class for future secondary math teachers, I ask my students to come up with ideas for engaging their students with different topics in the secondary mathematics curriculum. In other words, the point of the assignment was not to devise a full-blown lesson plan on this topic. Instead, I asked my students to think about three different ways of getting their students interested in the topic in the first place.
I plan to share some of the best of these ideas on this blog (after asking my students’ permission, of course).
This student submission again comes from my former student Allison Metzler. Her topic, from Pre-Algebra: rational and irrational numbers.
C1. How has this topic appeared in pop culture (movies, TV, current music, video games, etc.)?
The video below is a scene from Star Trek. While most students will not have seen this version of Star Trek or perhaps any version at all, most are familiar with the franchise. Because the students will recognize the popular TV show, this video will immediately grab their attention and keep it for the whole video. The video clearly displays how it’s impossible for the computer to compute pi because it is a “transcendental” number. Thus, since pi is irrational, the computer will never be able to find the last digit of pi, causing it to focus on this insolvable problem forever. This video would provide the students with not only entertainment, but also a way to easily remember what an irrational number is. I would also point out that if Spock would have told the computer to compute a rational number such as any fraction or whole integer, it would have taken a matter of seconds.
C2. How has this topic appeared in high culture (art, classical music, theatre, etc.)?
Rational and irrational numbers can be found in music theory which is incorporated in classical music. First, Pythagoras was credited for discovering that “consonant sounds arise from string lengths related by simple ratios: -Octave 1:2 –Fifth 2:3 –Fourth 3:4” which are all rational numbers. Rational numbers are also found in the sound frequency and the diatonic scale. In order to get an equal tempered scale, we must get from the note C to the note C’ in twelve equal multiplicative steps we must find x such that x12=2. This causes us to take the twelfth root of 2 which produces an irrational number. The benefit of tuning a piano to tempered scale is that (1) “Sharps and flats can be combined into a single note” and (2) “Performers can play equally well in any key.” Rational and irrational numbers can also be found in other areas of music as evidenced below.
”At least one composition, Conlon Nancarrow’s Studies for Player Piano, uses a time signature that is irrational in the mathematical sense. The piece contains a canon with a part augmented in the ratio square root of 42:1.”
Also, when you play a fretted instrument (i.e. guitar, banjo, balalaika, bandurria, etc.), you are playing irrational numbers. According to http://www.woodpecker.com/writing/essays/math+music.html, the reason guitars are so hard to tune is that “our ears don’t like the irrational numbers”. However, they are needed to make “complex chordal music.”
D1. What interesting things can you say about the people who contributed to the discovery and the development of this topic?
The video below displays who discovered irrational numbers while also getting into why the square root of 2 is irrational. I would play the video until the 4 minute mark so that I can keep the attention of the students. I would then go further into who contributed to the discovery of irrational numbers.
The Pythagoreans were set on the idea that all numbers could be expressed as ratios of integers. However, Hippasus of Metapontum, a philosopher at the Pythagorean school of thought, discovered otherwise. He supposedly used the Pythagorean Theorem (a2 + b2 = c2) on an isosceles right triangle where the congruent sides were each 1 unit. Using the theorem, he found that the hypotenuse was the square root of 2 which proved to be incommensurable. The other Pythagoreans were so horrified with this discovery, that it’s said they had Hippasus drowned. They wanted to punish him while also keeping irrational numbers a secret. However, it’s hard to prove that this information is true because of the vague accounts of who discovered irrational numbers. Therefore, I would inform my students of this interesting story, but also tell them about the uncertainty of what actually happened.
In my capstone class for future secondary math teachers, I ask my students to come up with ideas for engaging their students with different topics in the secondary mathematics curriculum. In other words, the point of the assignment was not to devise a full-blown lesson plan on this topic. Instead, I asked my students to think about three different ways of getting their students interested in the topic in the first place.
I plan to share some of the best of these ideas on this blog (after asking my students’ permission, of course).
This student submission again comes from my former student Rebekah Bennett. Her topic, from Pre-Algebra: finding points on the coordinate plane.
Applications: How could you as a teacher create an activity or project that involves your topic?
For this topic, the first thing that came to mind was battleship. The game was introduced to me when I was around 8 or 9 years old. The mathematical content that the game expresses never really occurred to me until I became older and made a connection. The game board for battleship is simply one quadrant of the coordinate plane and the players call out coordinates which are found on the game board. This is the same as finding a point on the coordinate plane but in a much more fun way of doing so.
For those of you who do not know what the game is, here is a quick clip from Seinfeld where they are playing the game.
To make things interesting, we will play Human Battleship. For this activity you would need a large area that can be marked off as a grid, such as a gym or field. Each group will have at least 4 students (ships) that they can place strategically on their side. Since there is no barrier between the sides, the captains must face the opposite direction to ensure they have not seen the opponent’s ships locations. Now each captain will take turns calling out coordinate points and having them recorded by their co-captain. The shipmates must go to each point and yell hit or miss, marking a hit with a red flag and miss with a white flag. When a ship is sunk the shipmates will make a bombing sound so that both captains know they are a down a ship. The students will continue to do this until one team has all their ships sunk and the other is declared the winner.
Curriculum: How can this topic be used in your students’ future courses in mathematics or science?
This topic is used continually throughout mathematics and builds up to something more every day in math. It is a basis for learning how to work with graphs. Students learn how to plot points now and then later they learn how to create graphs according to the points. With graphs, they will learn how to move points along the coordinate plane, learning new vocabulary such as; translation, rotation, reflection, stretch and shrink. Students will then learn how to draw a line using slope to connect one point to another and find the distance between those 2 points. The x and y values work as an input, output function. All these things are based on the simple concept of plotting points which we use in every day math.
This topic is also used throughout the scientific world. The student learns how to make scatter plots and line graphs. Also, science uses functions as well. In science students record data in a table using an x and y value but are typically labeled according to a real life experiment such as growth and amount of water. When conducting research or displaying data the student uses the same techniques for graphs that were learned in math and applies them to science, which builds more and more everyday as well.
History: How was this topic adopted by the mathematical community?
During the European Renaissance, mathematics was split into two separate subjects of geometry and algebra. They didn’t coincide. Algebraic equations were only used in algebra and people only drew pictures in geometry. Rene Descartes changed the whole outcome and combined both subjects together developing a brighter future for mathematics.
Descartes’ method involved two number lines. The student was already introduced to the basic number line in elementary and then introduced to a number line with negative numbers during 8th or 9th grade completing the number line. Knowing that the students have full knowledge of a number line, Descartes decided to put two number lines together. The traditional number line is horizontal and rotated the other number line 90 degrees (vertical) where both of the number lines intersect at zero. These two lines are called axes; such as x-axis (horizontal line) and y-axis (vertical line). Since a number line stretches in both directions, the axes will have arrows on each end. The whole area, side to side, top to bottom, and stretching infinitely in all directions creates a plane. When constructing two axes within a plane, it is then converted to a Cartesian Plane. The name “Cartesian” was derived from the name “Descartes.” From creating a plane, the student can now find a point on the plane using the coordinate pair they are given.