In my capstone class for future secondary math teachers, I ask my students to come up with ideas for *engaging* their students with different topics in the secondary mathematics curriculum. In other words, the point of the assignment was not to devise a full-blown lesson plan on this topic. Instead, I asked my students to think about three different ways of getting their students interested in the topic in the first place.

I plan to share some of the best of these ideas on this blog (after asking my students’ permission, of course).

This student submission again comes from my former student Anna Park. Her topic, from Algebra: graphs of linear equations.

**How could you as a teacher create an activity or project that involves your topic?**

- Have the students enter the room with all of the desks and chairs to the wall, to create a clear floor. On the floor, put 2 long pieces of duct tape that represent the x and y-axis. Have the students get into groups of 3 or 4 and on the board put up a linear equation. One of the students will stand on the Y-axis and will represent the point of the Y-Intercept. The rest of the students have to represent the slope of the line. The students will be able to see if they are graphing the equation right based on how they form the line. This way the students will be able to participate with each other and get immediate feedback. Have the remaining groups of students, those not participating in the current equation, graph the line on a piece of paper that the other group is representing for them. By the end of the engage, students will have a full paper of linear equation examples. The teacher can make it harder by telling the students to make adjustments like changing the y intercept but keeping the slope the same. Or have two groups race at once to see who can physically graph the equation the fastest. Because there is only one “graph” on the floor, have each group go separately and time each group.
- Have the students put their desks into rows of even numbers. Each group should have between 4 and 5 students. On the wall or white board the teacher has an empty, laminated graph. The teacher will have one group go at a time. The teacher will give the group a linear equation and the student’s have to finish graphing the equation as fast as possible. Each group is given one marker, once the equation is given the first student runs up to the graph and will graph ONLY ONE point. The first student runs back to the second student and hands the marker off to them. That student runs up to the board and marks another point for that graph. The graph is completed once all points are on the graph, the x and y intercepts being the most important. If there are two laminated graphs on the board two groups can go at one time to compete against the other. Similar to the first engage, students will have multiple empty graphs on a sheet of paper that they need to fill out during the whole engage. This activity also gives the students immediate feedback.

**What interesting things can you say about the people who contributed to the discovery and/or the development of this topic?**

Sir William Rowan Hamilton was an Irish mathematician who lived to be 60 years old. Hamilton invented linear equations in 1843. At age 13 he could already speak 13 languages and at the age of 22 he was a professor at the University of Dublin. He also invented quaternions, which are equations that help extend complex numbers. A complex number of the form *w* + *xi* + *yj* + *zk*, where *w*, *x*, *y*, *z* are real numbers and *i*, *j*, *k* are imaginary units that satisfy certain conditions. Hamilton was an Irish physicist, mathematician and astronomer. Hamilton has a paper written over fluctuating functions and solving equations of the 5^{th} degree. He is celebrated in Ireland for being their leading scientist, and through the years he has been celebrated even more because of Ireland’s appreciation of their scientific heritage.

**Culture: How has this topic appeared in pop culture?**

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An online video game called “Rescue the Zogs” is a fun game for anyone to play. In order for the player to rescue the zogs, they have to identify the linear equation that the zogs are on. This video game is found on mathplayground.com.

References

https://www.teachingchannel.org/videos/graphing-linear-equations-lesson

https://www.reference.com/math/invented-linear-equations-ad360b1f0e2b43b8#

https://en.wikipedia.org/wiki/William_Rowan_Hamilton

http://www.mathplayground.com/SaveTheZogs/SaveTheZogs.html